This world and that
Everyone at the campfire last night was talking about the upcoming Oculus Connect 6 announcements. People were speculating about new gear, new capabilities, doubting Facebook’s intentions, etc. I’ve met some interesting people there at times…other times there’s not much going on. On occasion, there are idiots. And sometimes shouty kids who have slipped past the cordon, but they are usually kicked out.
None of us were really there, of course. And there’s not even any real “there” there; it’s a virtual reality social space called Altspace. We’re all in our individual locations, living rooms, offices, cars, truck cabs at rest stops…wherever. The portability and ease of the Quest has made it easily the favorite gear to use to access these spaces. I’d been using the Sideload app to gain access a month or so before the official release, but now it seems like just about everyone there is using the Quest; you can tell because they move their hands and heads and walk around in sync with their actual physical selves.
This adds another dimension to communication beyond speech: Headnods, fistbumps, daps and other gestures are now all part of the mix…just seeing someone look away or put their hand behind their head when they say something tells you more than mere speech would. And, generally, just “being” there, with full motion, in the 3D environment that you move about in freely. Even the audio is spatial; you can pretty much tell who around you is talking even without looking to see which Lego figure (which is what most of the avatars resemble at this point; a new system is in the works, however…Altspace people say they’re rebuilding it from the ground up) or robot figure is speaking. Why some people chose more human avatars and others choose robots is a fascinating topic by itself.
I’ve witnessed roast sessions and rap battles, and yes, they were most entertaining. There’s even an amateur improv show every week, stage and all. By early next year, supposedly, our hands will be mapped directly from the headset, rather than using controllers. These are people in all corners of the world, yet somehow standing next to each other, just talking, as if you bumped into them on the street. And since the streets these days are filled with people texting on their phones, it actually feels refreshing to just talk with strangers from literally anywhere, as if you were together. The armor of the keyboard warrior is somewhat thinner; these are your actual words, not text to impress and be impressed by; you hear them as does everyone else in the vicinity. It’s…different. You can still be a jerk, of course, but when doing so, you feel more like a jerk than you would just typing impersonal letters on a keyboard.
It should of course be noted that Facebook itself is launching Horizon, its version of a virtual social environment, though after seeing how Facebook censors certain voices and allows others to voice BS, I can’t say I’m not concerned that that space could end up being similarly toxic.
But it’s strange, the feeling of presence in these places that don’t exist. After greatly enjoying the first episode of Vader Immortal, a canon Star Wars story produced by LucasFilm, I’m looking forward to going back into that world for the newly announced Episode II. And it does feel like actually going back there; the detail and atmosphere of these worlds can be jaw-dropping. When a door opened in front of me in a corridor and a stormtrooper charged out, I literally jumped back and said, “Oh shit!” while my virtual companions actually dealt with the situation. Not the most heroic of actions (I suspect I’d be rather useless in a real Star Wars environment), but honest at least. And at another point when we were edging along a shelf high above Mustafar, I just sat down on the ledge for a minute to enjoy the view of the lava and occasional TIE fighter flying by, even though my droid kept reminding that we were, uh, like, kind of in a hurry, you know? Being chased, threat of imminent capture…any of that ring a bell? The dialog is actually well written, I have to say. And the view was nice (again, I would suck at actual Star-warring).
But the point is that I was there.
Some friends have expressed concern that these virtual environments will cut off our connection with the real world, but, perhaps ironically, I find myself with a renewed appreciation for the details and subtleties of said world, sometimes just letting go and looking around me at all the wonderful things that, if they were part of a simulation (as some argue this world actually is), are so intricate and beautiful. Could it be that virtual reality’s greatest gift is an appreciation for actual reality? That’s not to say I’m not looking forward to meeting up with Monsieur Vader once again. Dude is downright intimidating when he’s standing in front of you, threats in his voice as well as his stance and movements. It’s a good thing there’s no real way to “lose” the game (that I know of), because I suspect one of the smart-ass remarks I make to him would earn me a force-choking.
Whenever I see VR being discussed on “traditional” media such as Facebook or tech sites, many people seem to have long-since dismissed it, especially after Spielberg’s dismal rendition of it in Ready Player One. It’s mostly tech people who are dissatisfied with the specs of the gear involved. “Deal killer” is an oft-mentioned term (then again it’s the same for camera gearheads). But there seems to be a general gulf of awareness between that world and the Internet As We Know It, like using radio to convince people to try television (which eventually worked? I assume?). Will it become impassible, or will it eventually disappear? Time will tell, I guess. When I started this blog in early 2001, even such things as smartphones weren’t even around yet, but after a few first-iteration clunkers, they’re now so commonplace that hardly anyone would entertain the thought of leaving the house without one. Will it be the same with VR? Noted photography critic A.D. Coleman wrote in 2014, “Much of the incunabula in any new medium tends to rely on mere novelty — look, I can do this! I can do that! — because its pioneer practitioners have to concentrate on mastering the toolkit, and the technology is unfamiliar and cumbersome…Once they learn how to control the tools, and the tools become more sophisticated and easier to handle, creative attention gets turned to what the artist has to say.” So it would seem that we are in this first, vital stage of the medium’s development.
What happens next? Maybe we can talk about it at the campfire.