Poagao's Journal

Absolutely Not Your Monkey

Mar 27 2023

‘New’ Video: W&L Days

A while ago I transferred some of my old collection of VHS videos onto DVDs, and probably not in the best way considering I’d need as much resolution as possible to make them watchable (that would require a more serious setup than I have access to). I let them sit for years, thinking I’d get around to the rest of them someday, but lately I came across them and figured I might as well make something of them now.

The first time I ever appeared on video was in 5th grade in Ms. Vanartsdalen’s English class at Ed White Elementary in El Lago, Texas. I was horribly shy and muttered a few words of introduction into the camera, and that’s all I remember. I already posted our high-school video projects we made for Mrs. Bell’s history class. The next time I had access to a video camera was during my first year of college at Washington & Lee University. I borrowed the school’s camera during one of the breaks I spent on an empty campus in lieu of returning to Florida, filming myself practicing in my room in the now-demolished Gilliam Dorm, or my friends at the now-demolished International House (Are you sensing a trend here? Yeah, W&L is all about maintaining the history it deems worthy, everything else can GFO). I hauled the camera up to the room of one of my few good friends at the time, Will Avery, who had a room to himself due to the fact that his original roommate refused to share a room with a Black student. Another W&L “tradition” I guess.

For some reason I can’t find any tapes from my sophomore year, when I filmed a silly movie for Professor deMaria’s media course I was taking at the time. It was called “Minks” and roasted the frat system, to nobody’s delight at the time. Then I came to Taiwan, only returning to Lexington to finished my senior year, but now with my own big-ass JVC camcorder in hand. I’d picked it up in Hong Kong over the Lunar New Year break in 1990, and subsequent videos I made with it at Tunghai University and when I was doing my army service in Miaoli should be forthcoming if I ever get around to putting those together.

In any case, my senior year at W&L was rather lonely. I missed Taiwan, and most everyone I’d befriended before I’d left had graduated, though Will was thankfully still around, as well as the other Black students living at Chavis House, and one of my suite-mates, Gary Hugh Green III, was cool and fun to talk to (He went on to get his law degree from Harvard; I stayed at Gary’s empty Redondo Beach house at the turn of the millennium after finishing film school in NYC, but we’ve since lost touch). I exchanged letters (yes, letters! Remember those?) with my friend Clar, who was a student at a nearby college, came to visit and made tabbouleh in our bathroom. I had my own room in a suite in the then-new Gaines Hall, due to the fact that a white student didn’t care to be sharing a suite with someone who was a quarter Black (tradition!). The Welcome sign I stuck on our outside door, written in Chinese, was ripped off, covered in racial epithets, and thrown on the hallway floor. But I’d made friends with the Taiwanese cadets at the neighboring Virginia Military Institute, where I was taking trumpet lessons from then-Captain Brodie.

It’s not a long video, just over 15 minutes, but it is a window into my time at that unfortunately (and perhaps aptly)-named institution some three and a half decades ago. Perhaps in the future AI will be able to recreate them in better resolution, but this will have to do for now.

posted by Poagao at 11:22 am  
Mar 16 2023

In the End

The world was about to end, and here we were.

I was chatting with my friend Cassius, a music producer in the U.S. whom I’d met 41 months earlier according to the window above his head, beyond which I could see the river and mountains that surrounded the campfire, set on a grassy cliff on a bright sunny day. I’d met many of the people I’d come to call friends there, including documentary photographer Abdul Aziz and saxophonist Steven Strouble, both of whom introduced me to even more interesting places, galleries and studios where creative people could gather and talk about all the art and music being created and on display around them. So I figured the campfire would be a good place to watch the world end, as that was where I’d first experienced Altspace, a virtual reality social world that had been bought by Microsoft in 2017, saving it from dissolution. 

Now the company had decided to condemn the community to that very fate, on March 10th, 2023. We’d been told 10 p.m. would be the deadline, but then it was announced that everything would end at 2 a.m.

Naturally, everyone had showed up to watch, catch up, and just be present for what we all felt was the premature conclusion of a historic accomplishment in online social interaction. There are other VR social spaces now, such as VRChat, Horizon, Spatial, etc., but Altspace had that peculiar blend of just enough freedom combined with decent moderation and connection tools that let community events blossom. When I first encountered it in the late teens, using what now seems like a laughably primitive Samsung GearVR headset, Altspace only allowed for robots and basic Lego people-esque avatars, but these were then replaced with much more expressive representations that were cartoonish enough to avoid the uncanny valley while still providing a wide choice of attire and features that static screenshots mostly fail to convey. Mouths moved with our speech, and our eyes flicked and blinked in a realistic fashion based on the algorithm some coder at Microsoft probably worked for months perfecting. Now, of course, headsets are beginning to offer face and eye tracking to increase immersion and expressiveness in avatars. 

Alas, that was the last significant update, and as Microsoft shifted its attention elsewhere and adopted a more hands-off approach, moderators were withdrawn, leaving us more or less to our own devices. Thankfully the communities in which I was active were largely self-moderating. While I often felt uneasy in other spaces, always on alert against being surrounded by mocking children or toxic “adults”, Altspace would show me where my friends were, often all in the same space, and off I’d go to hang out and chat and learn and just feel a part of a supportive group of cool people. It was enormously satisfying to just kick back and listen, talking sometimes but often just chilling, drifting from conversation to conversation, amid a group of talented, interested, intelligent and empathetic individuals with all kinds of backgrounds and origin stories. 

It wasn’t always wonderful, of course. People still engaged in the inevitable petty beefs with the accompanying drama. Some people would get drunk and/or high during events such as the Freestyle Power Hour, where anyone could go up to the mic and rap or play or whatever they wanted. That venue was in a basement space at the opposite end of a nighttime alley from the shell of a white 1970’s Cadillac coupe nestled behind a chain link fence. I played a few times there myself, accompanying others to the netlagged beats, and while there were times the content of certain inebriated freestyling ventured into questionable waters, those in attendance were also free to call others out on their BS, and we could all talk about it. In the end, everything was cool.

Other spaces I loved: The Harlem Film House, a complex located in the middle of a street of brownstones. It featured not only a full theater, lobby and immense gallery, but also, if you knew which black wall to walk through, the Boom Boom Room, a golden, glimmering 30-era Art Deco space with piano and drums on a small stage, stately cigar bots, and chicken and waffles served at every booth. World-builder Kipp York made other vast, exotic space-based worlds that gave swank space-age vibes, planetoids floating majestically overhead. Someone made a virtual Waffle House, which had been the scene of riotously hilarious exchanges when everyone got together there. Other people ran talk shows and standup comedy events with lavishly appointed sets and audience spaces. Much more serene but no less delightful was a comfy Scandinavian house rendered in exquisite detail, its muted white and gray decor accented by the pattering of rain outside, perfect for just sitting alone and contemplating. 

I’d visited my own Altspace home, a bright loft apartment overlooking an oceanfront city, one last time earlier that final day to save some shots to remember it by after it too was gone. I’d hung up my photos there, printed large on the walls so that others could see my work properly, the only place in the world where that was possible outside of expensive and time- and space-limited gallery shows. 

After the world failed to end at 10, I traveled to one of the many apocalypse-themed events, most of them crowded to capacity. I found myself in a field of waving grass filled with sound of crickets and birds, the other people surrounded by auras of various colors. As the clock ticked down, the host warned that he would be muting everyone so they could meditate up until the end. “Whatever you have to say, say it now,” he said. 

I decided there would be more than enough silence after tonight. I tried to get back into the campfire, but it was full, and in any case I didn’t feel like ending the world in the midday sun, so I went instead to a dance club where many of my other friends had gathered for the final moments. It was a boisterous affair. I was glad to see my old friends Ty, Key, Moshef, Sasha, Blue, and Micah, all familiar faces, voices and attire, from Moshef’s wool cap and dreds and Key’s electric turquoise hoodie to Micah’s usual orange patterned shirt and trilby hat, and I was just enjoying being in their company, chatting and pretending that the world wasn’t about to end. The DJ played “It’s So Hard to Say Goodbye to Yesterday” as the clock ticked down to the last few minutes; people were trading contact information to make sure we could find each other again.

Two o’clock struck, and…we were still there. “Are things slowing down?” Micah asked. I thought the frame rate might be dropping, but I couldn’t say for sure. Three minutes passed, then four. The DJ had launched another playlist. The walls and ceiling flickered briefly. We kept chatting.

Then, at precisely 2:07, everyone stopped moving, and silence fell as the music abruptly ceased. I found myself looking around a room full of mannequins. Several seconds later, the room vanished, replaced by a text box floating in an empty space, reading: “Connecting, first attempt of 10.” Nine attempts later, the program closed. Around the real, actual world, hundreds, perhaps thousands of actual people took off their headsets, severed from their friends, their spaces, their community. 

It was over.

I put my headset away and went to bed, feeling empty but thankful that I’d at least been there until the end. The next morning I got up looking forward to joining my friends in Altspace before remembering that it was gone. The people I knew were out there, but scattered among other platforms, spaces that didn’t feel as safe or inclusive or welcoming. We might find that again, but the future of VR is perennially in doubt.

Why is that, though? Why has this form of communication always been so ridiculed? In the early days the hardware was cumbersome and the experiences less than pleasant, but those days are long gone for most purposes. The mood today for VR enthusiasts feels like being laughed at for being a nerd, being into video games and anime back in the day…now that those things are cool and mainstream, VR has taken their place. In any case, the objection would seem to be the same: “You are rejecting our presence, taking yourself out of our realm of control and interacting with people other than us, people you have chosen over us, people we can’t see, and that makes us hurt and angry.” People who want to put the pandemic behind them might have exacerbated that sentiment, VR perhaps coming to represent another vestige of those years of masks and social distancing. Or maybe they’re just still mad at those kids who elected to play D&D instead of playing with them. And as more public spaces disappear and more people move from neighborhoods designed for personal interaction to the isolation of gated communities and high-rises, I feel while text-based social media, which has proven time and again to be simply disastrous when it comes to fulfilling our social needs, is not the answer, VR very well could be.

There’s a simple reason for this: You don’t tend to find the mass hysteria encouraged by enraged text-based social media in VR; by its very nature, conversations only happen among limited groups of people, just like real life. Unlike in the physical world, however, nobody is on their phones; if you’re there, you’re engaged. If someone is bent on making trouble, things go pretty much as they do in “meatspace” minus the possibility of physical violence. And that aspect is huge – the feeling of physical presence without the threat of physical danger, something that most articles about VR completely ignore in favor of shallow discussions about resolution and polygons, but it creates the potential for more honest and compelling interaction in some ways even than physical reality, where the omnipresent specter of potential physical harm, ingrained into us over thousands of years, can cast an ugly shadow over any interaction. 

That said, while people unfamiliar with virtual reality may fear that it will replace physical reality, its true value lies in overcoming the limits of text-based interaction. VR interaction is miles away from the torrent of rage-inducing proclamations that make up Twitter/Facebook/etc. Think about it: When you see a problematic tweet, the tendency is to respond on the same impersonal level to those lines of text. If you’re talking with someone standing in front of you who wants to communicate basically the same thing, 1) they most likely won’t state it in such absolutist terms but more in the context of the conversation, and 2) your reaction is most likely also going to be different, couched in conversational terms designed to communicate with that person rather than respond merely to the statement. In other words, VR interaction represents actual people communicating with each other on a level that text-based platforms do not and cannot match. 

Unfortunately, this massive benefit most likely is what is turning off major CEOs throughout the tech industry, as the inducement of rage, i.e. what the social media companies deem “engagement” is what drives their business model; the bigwigs have decided that VR is not in their best interest. After all, their “enshittification” model has always been to dangle the tantalizing idea of meaningful interaction as bait to get us into a space and then whip it away so we can buy their shit instead. While you can see how they have been trying to use VR to that end, it doesn’t seem to be working as well as they’d predicted; people are insisting on being people with each other, not text-producing rage bots, and where’s the profit in that?

In the days after Altspace ended, I sought out other members of our now-displaced community elsewhere. Replicas of the campfire had been created in the other worlds, some better than others. Horizon’s limited world-building tools produced the poorest results, but the VRChat version was almost identical, down to each tree and log. 

Both were empty.

I traveled to a mountain retreat in Spatial to find Kipp sitting alone on a couch watching a movie on a giant screen that kept glitching its way up the mountain until he had to go fetch it back. Blue came in and we chatted a bit, but it wasn’t the same. I came across Cassius, full of his usual grand plans, in a club environment he’d created in Horizon, but the vibe was different; our sense of community had become a sense of exile. I joined some world tours in VRChat designed especially for former Altspacers, but the avatars there are either entirely unrealistic or so realistic that the lack of animation is just creepy, and people change their avatars so frequently there that there’s no consistent look to anyone, resulting in a reduced sense of presence. While Horizon is making great strides with their avatars, the worlds being created there are so far quite basic, and of course Meta’s censorship practices are problematic. 

So far no one has been able to match what Altspace had done, and now that Altspace is gone, it’s even more likely that they won’t even try.

I’m not arguing that Altspace was the pinnacle of VR social interaction; obviously we can and should do better. It just represented not only a special time and place, but a vibe that I’ll always remember fondly, a place where a group of people could come together and communicate, create and dream. What’s next should be up to us, but I fear that a future where are able to interact with each other online as people rather than through bursts of impersonal/inflammatory texts will only be fought tooth and nail by corporations that are only able to see value in our purchasing ability rather than our humanity.  

My cynicism could be misplaced, though. I hope it is, and that, in the end, everything will once again be cool.

posted by Poagao at 6:23 pm  
Mar 09 2023

In Our Likeness

Many photographers struggle with this question: How do you know if your photos are good or not? 

Perhaps you “just know” or claim not to care what other people think, but judging one’s own work can be problematic due to one’s closeness to the process and experiences involved in the production of the work. Sure, you were there and know how precious and magical that moment seemed, or how hard you worked to get it, but viewers have no clue about any of that unless it’s communicated through the photograph itself. I’ve found that not looking at photographs I’ve made for at least a month or so helps in obtaining some objectivity in assessing the work’s meaning and value, putting enough distance between the emotion and conditions of making the work that it doesn’t exert an undue influence on how I see it (also I’m lazy and do not relish the idea of spending every night downloading and transferring files). But especially in this era of cheap memory and fast frame rates, the question of which shots to pay attention to and which to ignore has become an even greater challenge.

Back in the days before social media (which if you can recall makes you old as hell), this was honestly a difficult question. Your friends and family couldn’t be expected to criticize your work honestly. Your mother would think your work was brilliant regardless, the exception being my mother, who thinks the people in my photos aren’t smiling nearly enough and wouldn’t it be nice if they were? Your friends would probably shrug and say yeah, it’s ok, uh-huh and then continue to talk about what they wanted to really talk about because damn. 

And that was usually that, unless you happened to know someone like John Szarkowski, with whom you could have lunch and chat about your upcoming exhibition at MOMA. Sadly, it just wasn’t physically possible for most photographers to be on lunch-having terms with Szarkowski, and they could only hope that, after they died, someone who knew a future version of Szarkowski would happen to attend the auction of all those shoeboxes full of your old prints and take a liking to them. They would then have lunch.

When the Internet began to be A Thing, huge amounts of photos began to become viewable by just about everyone, with no need to die and leave one’s shoeboxes to the vague possibility of a potential lunch date with a random MOMA director. The problem with this was that the ability of the general public to care about photography simply couldn’t match the amount of photos to be seen, as most photographers assumed it would. People love to post their own photos but often spend little time looking at those of others, and this began to breed a certain resentment. Phrases like “tsunami of photos” began being bantered about, as well as the now-tired “Everyone’s a photographer now.” Meaning that people, while blissfully uploading photos all day/every day, just couldn’t be bothered to look at all of these photos that somehow were just everywhere now, much less interact with them in any meaningful fashion. 

The social media companies, brilliantly, devised a way to take the onus of meaningful interaction off of viewers, with the now-ubiquitous Like/Fav/Heart/whatever button. Suddenly it was easy to scroll through a small section of the endless photos, press a button to send the photographer a simulacrum of your interest in their work, and get on with your busy day. Problem solved! Now we all knew if our photos were good or not, and we then started seeing exponential growth in the number of compelling, quality work from diverse communities in the form of series, books and exhibitions from all around the world.

Except no, that didn’t quite happen. Photographers began simply judging their work on the amount of Likes they got on social media, even though they had no idea who was pressing the button or why. Their own motivations, impulses, thoughts and ideas all went out the window in favor of the mighty red symbol. The question of “Is this a compelling image/series?” was replaced by “Will this get teh Likes?” Image feeds were mercilessly culled on this basis, and curators started demanding Like/Follower counts when considering exhibitions and publications. Can’t bring your mass of Like-smashing Followers to gofundme your project? Sucks to be you. One well-known San Francisco street photographer told me, “If a shot doesn’t immediately get at least 120 Likes on the gram, it’s gone.” And this was in 2016, so that’s like 200 Likes in today’s currency.

The system was ripe for gaming, and gamed it was, not just by gleefully cackling individuals but also their vast armies of flying monkeybots. The result was more or less a guarantee that any accounts with outrageous follower/Like counts could be reliably dismissed as pretentious claptrap, and the numbers eventually became meaningless in terms of judging the quality of the work. That didn’t matter, of course, as studies have shown that people who cheat or game systems almost invariably come to believe that they deserve their success merely because of the attention they’re getting, so with little or no consequences to deal with, they just continue doing the same thing. Quite a few books and exhibitions were produced, but a disappointingly large proportion of them were bafflingly mediocre until one realized that projects were being approved on a Like-based economy, as it were.

When you discount all the detritus left over from the damage the Like button has done to photography, not to mention other arts, we seem to have taken more steps back than forward since all this began. The value of Likes is fading as more people recoil at the rage-fueled money-making machine that social media has become, a fact exacerbated by those companies introducing pay-to-play policies such as paid “verification” schemes. 

In other words, after all of this, it’s still nearly impossible to know if your photos are any good or not. Yes, you can pay money to one of the 26 people who seem to be judging the various annual competitions to not select your work; you can also pay a “master photographer” to tell you that your work sucks, and if you pay even more, why it sucks. Otherwise, various critique groups have come and gone over the years, but most have died out as those offering critique were 1) often not very good at it, or 2) not willing to spend too much time engaged an effort with little or no reward, mainly due to 3) being raked over the coals for having the audacity to offer a critique to someone who said “C&C welcome” because that doesn’t mean you can just, like, say bad things about my photos, dude. Not cool.

So in the coming post-Like photoverse, to use a phrase I think we can all agree is every kind of awful, are there any ways to glean any information on how people (actual people, not bots) see your work? Not a lot, I’m afraid. One thing you can do is pay attention to the source of the Likes you do get, or, if you’re lucky, actual human-generated comments that don’t consist entirely of exclamation marks and/or heart emojis. If you’re still on Flickr (and if you’re truly interested in photography rather than clout, you should be), the number of Likes should be fairly manageable because so few people are still on Flickr, due to its clearly inferior Like-accumulating capabilities. Attention from photographers and other artists whom you respect should perhaps be given more weight, whereas Likes from bots and/or random people with questionable taste who happen to be in a charitable mood when they came across your photo…perhaps not so much.

It might even be a moot point as AI-generated content is being used to a greater extent, free of those pesky ethical concerns of authorship or intellectual property rights that cost companies actual money that they could be using to send their CEOs cute little gifts (“Another yacht? Well, thanks I guess”) in between buying political officials. Media sites and advertising have already taken to using such content, and AI-generated images are even winning photography contests. Eventually, human-generated content could only be notable for its relative “imperfections” that AI cannot or will not mimic. Beyond the question of whether our art is any good or not, what will art even mean in a world where you have to prove not only that you are human, but that being human has any value?

I genuinely have no idea what lies ahead; I just hope I see some neat stuff along the way.

So, want to get some lunch? 

posted by Poagao at 11:30 pm